![]() ![]() Once you've captured all three legendaries, put them in your active party and return to the Island Cave on Route 105 during the day, one day after collecting them all. Surprise surprise, Registeel is a pure steel-type. This will unlock the northern room and reveal Registeel. This time you need to stand in the middle of the Tomb (I think the streak of metal on the floor will do) and use Fly. You'll find the Tomb west of the exit to Route 121, up some stairs and in the rear of the Route. The third Regi lives in the Ancient Tomb of Route 120. May confronts Registeel within the Ancient Tomb, ready to fight. Use Strength on this spot to make the path to Regirock open. Once inside, wander north to read the braille wall, then walk right twice and down twice, in that order. The second of the Regis lives in the Desert Ruins, a monument in the far south of the Route 111 desert. May approaches Regirock in the Desert Ruins. Make sure you give Regice a nickname after you catch it. As its name hints, Regice is a pure ice-type. Do this and the path to Regice will pop open. ![]() In this case, read the braille on the northern wall, then sit in place for two minutes. As you'll learn with the other two legendaries, you need to do something (braille!) to get to Regice. You'll find it most easily by heading northwest from Dewford Town. ![]() The first legendary you can face, Regice is located in the Island Cave on Route 105. May prepares to take on Regice within its Island Cave lair. They live inside stone monuments spread throughout Hoenn, ones that you've probably seen before. Now that you've unlocked the secrets of the Sealed Chamber you can set about capturing three of the four Regis. Read the braille after doing this and you'll unlock doors 'far away'. Put the Relicanth in the first slot in your party, then put the Wailord in the last slot. It will tell you to put Relicanth and Wailord in your party. The next room is more or less the same, though the braille message in the north is much longer. Use Dig directly in front of the wall (you basically have to be nose-to-nose with the wall for it to work) and a door will appear. Head north through here and you'll find a large wall with more braille. This place is teeming with braille message that you can decode.
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